Mallside is the biggest shopping center in Nexus, containing more stores than you count, which range from all purpose marts to outlets catering to specific needs. The only Nexus mall worth going to also contains a trendy two level food court that sells items ready to go on the first floor, and provides a more formal and relaxed environment on the second. As if all that were not enough, it boasts a state of the art arcade (the Neon Coliseum) as well, which is complete with its own laser tag arena!
The tall, sleek modern building stands proud in the center of Market Street, its doors open to all comers, whether they're browsers, customers, or just people who want to enjoy the mall's atmosphere.
► Stores and Locations
Stores
Arcane Threads Shadowcaller
► SHOW SPOILER
Arcane Threads Arcane is a cloth store run by an humble nerubian called Kaz’than and is said to house every type of clothing imaginable. It doesn't contain armors or other things that could be considered combat wear however, magical or otherwise. Just simple clothing. Kaz’than has the ability to summon any piece of clothing within the store to his person, making him rather effective in finding what a PC might need. Otherwise the store looks like any other clothing store you can find in any industrial country in the real world, just far larger than it appears outside, like a tardis but only filled with clothing.
► SHOW SPOILER
A creature stands outside the shop, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the mall's walkway, his longcoat shifting with his movement. As it moves, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He takes the time to call out to those passing in a metallic voice:
"Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"
And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.
"Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"
And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.
► SHOW SPOILER
Over the entrance hangs a sign with a silhouette of a dog baying at the name. 'Barkhouse Bestiary'. Given the unusual wooden make of the store this appears to be a double-pun.
It looks like a pet store!
The architecture is quite different from the rest of the mall. In fact, it looks almost like the shop had been grown out of living wood inside of its room instead of assembled. All smooth, organic curves here. Cages and aquariums abound, holding all fashion of different animals.
The store itself is split into areas holding animals supplies and the animals themselves. Small mammals, fish, birds, reptiles, even giant spiders! This place has it all!
Another sign inside the store states that they take custom orders.
Lando the Jediwizard and Divaonar the starspawn both work here. Lando is an elderly bearded man in a brown jedi robe and a frumpy wizard hat. Divaonar is a half-drow boy (most of the time) usually dressed in fairly modern apparel.
It looks like a pet store!
The architecture is quite different from the rest of the mall. In fact, it looks almost like the shop had been grown out of living wood inside of its room instead of assembled. All smooth, organic curves here. Cages and aquariums abound, holding all fashion of different animals.
The store itself is split into areas holding animals supplies and the animals themselves. Small mammals, fish, birds, reptiles, even giant spiders! This place has it all!
Another sign inside the store states that they take custom orders.
Lando the Jediwizard and Divaonar the starspawn both work here. Lando is an elderly bearded man in a brown jedi robe and a frumpy wizard hat. Divaonar is a half-drow boy (most of the time) usually dressed in fairly modern apparel.
► SHOW SPOILER
The sign over the door simply says "Market", printed in crude lettering on a wooden board. The arch leads to a pool framed with various plants, and a sign saying, "herbs, 1 tear each or equivalent trade." The pool looks rather out of place in the mall, admittedly.
The market itself is accessed by jumping into the pool. This will not get the individual wet, and they will emerge on the the other side next to an identical pool in a brightly colored field of tents, stalls, wagons, and other such places to buy. Pretty much anything can be bought here - but currency is not accepted, and most items come with a drawback.
The market itself is accessed by jumping into the pool. This will not get the individual wet, and they will emerge on the the other side next to an identical pool in a brightly colored field of tents, stalls, wagons, and other such places to buy. Pretty much anything can be bought here - but currency is not accepted, and most items come with a drawback.
► SHOW SPOILER
Before you looms the cave-like entrance of Hoarders bookstore. Everything in the place has a rough-hewn stone motif, though the floor is smooth and level. Heatless torches light the cavern and burn a little brighter when someone nearby opens a book from off the shelves.
Books of all fashion can be found here, from the mundane to the magical. If aid is required one of the half-dragon employees will be more than happy to lend a claw.
The Book Wyrm himself is rarely seen. Though some say he'll occasionally disguise himself as a customer and wander the store...
Books of all fashion can be found here, from the mundane to the magical. If aid is required one of the half-dragon employees will be more than happy to lend a claw.
The Book Wyrm himself is rarely seen. Though some say he'll occasionally disguise himself as a customer and wander the store...
► SHOW SPOILER
Lucy's Diamonds is a small shop. The owner, an older woman by the name of Lucy Skye, stands behind a single glass case that runs the length of the left wall. It acts as a display as well at the counter. Across from it are another two smaller glass displays. At the back of the store and behind the counter is a door.
► SHOW SPOILER
An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.
Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.
Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.
► SHOW SPOILER
The interiour of the store is filled with row upon row of simple, wooden shelves. The only break in the shelves is to allow customers to walk to the counter on the far wall.
The shelves are filled with countless masks of a wide variety. Similarly, the walls are covered from floor to ceiling in masks. Behind the counter the masks almost seem to form a spiral shape while elsewhere they are arranged in neat rows. Without exception the masks are finely crafted.
The owner of the store is an unassuming man. His eyes are always focused on those who are in his shop. Perhaps to reassure the customers, or unsettle them further, the corners of his lips are always turned up in a friendly smile. He is known only as The Mask Salesman.
The shelves are filled with countless masks of a wide variety. Similarly, the walls are covered from floor to ceiling in masks. Behind the counter the masks almost seem to form a spiral shape while elsewhere they are arranged in neat rows. Without exception the masks are finely crafted.
The owner of the store is an unassuming man. His eyes are always focused on those who are in his shop. Perhaps to reassure the customers, or unsettle them further, the corners of his lips are always turned up in a friendly smile. He is known only as The Mask Salesman.
► SHOW SPOILER
Have you ever wondered what it would be like if you had chosen a new career, married a different spouse, or maybe just had the time to take a load off once in awhile? Wonder no more. From instantaneous vacations to new and exciting thoughts, gain the benefit of decades of research and lifetimes of backbreaking toil without all the hassle of doing things the old fashioned way. We are the Mental Menagerie, and we sell experience.
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This shop is a bit odd compared to most of the humanoid-centric shops around, specifically in that it's what appears to be a footwear store for non-plantigrade feet. To those unaware, plantigrade feet are the form that most primates, including humans, have, so when referring to non-plantigrade we're looking at things like hooves, bird feet, lizard feet, and similar.
Clasps, wrappings, covers, specially modified soles and, if all else fails, cobbling are all available here, ready to suit the needs of just about any form of leg that comes through the door.
While non-standard feet are the focus of the shop, there's also a section based around tails and wings - piercings for membranous wings, dyes for feathers, rings for tails, and slipcovers to go on over said extra limbs, to keep them warm in the cold weather.
The girl behind the counter is a tiefling, indetifiable from her mostly human nature - a pair of curling ram horns, a muscular tail, and a pair of hooves are the obviously inhuman parts of her body. She has light auburn hair, freckles, and a slim figure. What she chooses to wear is a comfortable tee shirt, jeans, a pair of navy blue covers on her hooves, and a plain golden ring near the base of her thick tail. She's got a long face that, while cute, isn't particularly beautiful.
Her nametag calls her Halae, and she waits behind the counter near the entrance for whomever stops into the shop. Being the owner and proprietor is difficult. Except on slow days. Like today, given the store just opened and she didn't have enough money to pay for much advertising.
Clasps, wrappings, covers, specially modified soles and, if all else fails, cobbling are all available here, ready to suit the needs of just about any form of leg that comes through the door.
While non-standard feet are the focus of the shop, there's also a section based around tails and wings - piercings for membranous wings, dyes for feathers, rings for tails, and slipcovers to go on over said extra limbs, to keep them warm in the cold weather.
The girl behind the counter is a tiefling, indetifiable from her mostly human nature - a pair of curling ram horns, a muscular tail, and a pair of hooves are the obviously inhuman parts of her body. She has light auburn hair, freckles, and a slim figure. What she chooses to wear is a comfortable tee shirt, jeans, a pair of navy blue covers on her hooves, and a plain golden ring near the base of her thick tail. She's got a long face that, while cute, isn't particularly beautiful.
Her nametag calls her Halae, and she waits behind the counter near the entrance for whomever stops into the shop. Being the owner and proprietor is difficult. Except on slow days. Like today, given the store just opened and she didn't have enough money to pay for much advertising.
► SHOW SPOILER
The sign above the door is large, stating its name. On either side of the door are two humanoid figures, one made of polished marble and very realistic, the other simply hewn from logs and blocks of wood. The figures have glowing blue eyes, and turn to watch passers by. On the door is a sign- "Thieves may be pounded into a bloody pulp."
Within, there are many statues, both humanoid and not, and of every imaginable material, all with glowing eyes of various colours. There are two doors in the back, one leading to a freezer unit and the other to a chamber filled with bubbling cauldrons.
Within, there are many statues, both humanoid and not, and of every imaginable material, all with glowing eyes of various colours. There are two doors in the back, one leading to a freezer unit and the other to a chamber filled with bubbling cauldrons.
► SHOW SPOILER
The name above is printed on the sign along with the image of a bubbling flask above the door of this shop. On display from the window is a fine view of the inside of the store, which is neatly organized into a number of sections containing ingredients, supplies, and components of various forms of alchemy along with an enormous assortment of completed potions, all sitting neatly on shelves. That and a pair of little signs:
"Taste Testers Wanted" and,
"Familiars and all folk welcome- but please No Pets."
The shopkeeper and owner, if anyone had to describe him, would describe him as male, wearing a white labcoat and dark pants, with a set of spectacles perched on his nose and a fine mustache below that. Unfortunately while that description is almost always accurate it's often the best anyone can ever give, since his appearance changes with every visit. More often than not he's a two-and-a-half foot tall black-and-white rat-man, his furry hands gloved as he works on some bubbling pot in front of him, waiting for customers.
"Taste Testers Wanted" and,
"Familiars and all folk welcome- but please No Pets."
The shopkeeper and owner, if anyone had to describe him, would describe him as male, wearing a white labcoat and dark pants, with a set of spectacles perched on his nose and a fine mustache below that. Unfortunately while that description is almost always accurate it's often the best anyone can ever give, since his appearance changes with every visit. More often than not he's a two-and-a-half foot tall black-and-white rat-man, his furry hands gloved as he works on some bubbling pot in front of him, waiting for customers.
► SHOW SPOILER
On the inside of this shop a massive forge dominates the far wall from the entrance. All manner of smithing equipment is carefully placed around the large room that dominates most of the building. Lining the two side walls are many tools for its craft, while lining the far wall are the products of that craft.
Swords, swords of all shapes and sizes. Some brutally efficient, simple weapons and others pieces of art that are no less functional. Each and every sword is obviously the work of a master.
And the master is always present. A great robot moves around the room, always working and experimenting with its remarkable talent. The machine is a hulking, bronze coloured humanoid. The robot has a number of slides and doors, implying there's more to it than is immediately apparent. Finally, at its head is a glass dome, filled with water. Dominating the container is a great carp, as big as a man. It gazes at it's work with eyes that know little more than hate. Hate and its new inspiration.
Word travels quickly of this bizarre master swordsmith. Though it is quite fearsome, the quality of its blades are unmatched.
Swords, swords of all shapes and sizes. Some brutally efficient, simple weapons and others pieces of art that are no less functional. Each and every sword is obviously the work of a master.
And the master is always present. A great robot moves around the room, always working and experimenting with its remarkable talent. The machine is a hulking, bronze coloured humanoid. The robot has a number of slides and doors, implying there's more to it than is immediately apparent. Finally, at its head is a glass dome, filled with water. Dominating the container is a great carp, as big as a man. It gazes at it's work with eyes that know little more than hate. Hate and its new inspiration.
Word travels quickly of this bizarre master swordsmith. Though it is quite fearsome, the quality of its blades are unmatched.
► SHOW SPOILER
With a great golden cupola, this shop towers over nearby shops making it easily recognizable. The cupola itself is held up by tall columns which appears to have been made of marble. Floating near the cupola is the illusion of blue-glowing letters spelling out "The Unsullied Bazaar". Anyone with true sight will see that underneath the illusion are slightly less fancy blocks of letters spelling out the very same thing.
Beyond the pillars a strangely modern-looking shop opens up with large surfaces and clean white walls mixed in with gold framing them in. Everyone might not notice it, but any customers entering the store have to pass a field which stops people who haven't paid for their wares.
There aren't actually any shelves around however, instead there are illusion-interfaces which directly interacts with anyone entering the store, showing them a rich selection of arcane wares sold at a almost suspiciously cheap price.
These aren't your standard arcane wares either, most of them seem modern in their design and functions with for example a cell phone-like devices which according to the information can teleport you everywhere you want within the nexus and hold telepathic calls with other users.
There is a storekeeper however, a strange energy being in bandages who appears to be the only one working there.
Beyond the pillars a strangely modern-looking shop opens up with large surfaces and clean white walls mixed in with gold framing them in. Everyone might not notice it, but any customers entering the store have to pass a field which stops people who haven't paid for their wares.
There aren't actually any shelves around however, instead there are illusion-interfaces which directly interacts with anyone entering the store, showing them a rich selection of arcane wares sold at a almost suspiciously cheap price.
These aren't your standard arcane wares either, most of them seem modern in their design and functions with for example a cell phone-like devices which according to the information can teleport you everywhere you want within the nexus and hold telepathic calls with other users.
There is a storekeeper however, a strange energy being in bandages who appears to be the only one working there.
► Otherwise enjoy some NPC run shops
- Bunny Ears Boutique
- Cecily's Millinery und Hat Magic
- Cinema 26
- Electronics Aslyum
- Erin's Emporium
- Gadgets and Gizmos
- Haemonics
- Jurga's Bargain Hut
- M'usic Imporium
- Neon Coliseum
- Mystique Physique
Food Court
Carcosa Burger Rebonack
► SHOW SPOILER
Before you looms a food-court eatery of cyclopedia monoliths and impossible archways and angles of masonry that by all means should not exist. It's difficult to tell whether the entrance is a vast gateway in the wall or a yawning pit in the floor.
Once one steps inside they will be met with an overpowering sense of- oh. Wait. It looks like a normal burger place on the inside. Yellow, white, and grey predominate the decor.
The people working the counter look a little strange though... They'll take orders in typical cheerful food-service fashion. Should one glance back toward the kitchen they'll get a good view of shoggoths blebbing off hunks of flesh to be grilled.
They make their ground beef fresh! Carcosa Burger! Our food is maddeningly good!
Menu:
Shoggoth Burger: Grilled fresh and piled high with crispy veggies and slathered in Carcosa Burger's famous Color Out of Space sauce! Can be ordered double, with cheese, with bamhacon, with mushrooms, and with avocado for extra charge. Best eat it fast before it crawls off your plate!
Deep One Fillet: Not actually breaded Deep One, just deep fried fish on a burger. Comes with tartar sauce and cheese.
Giant Penguin Burger: A delicious breast fillet of giant penguin breaded and grilled to perfection.
Totally Normal Chicken Nuggets: They're just chicken nuggets. They can be ordered in dark or light meat. They can be ordered with a variety of dipping sauces. There is nothing strange or unusual about them in any way. You suspect nothing!
Monolith Fries: Potato hunks fried to perfection. They come in traditional geometry or non-Euclidean crisscut. Nom them instead of staring at them for too long...
Elder Thing Frosties: Delicious milkshakes made from only the finest ice-cream chilled with Antarctic ice that hasn't seen the light of the sun for eons! They come in chocolate, vanilla, and strawberry.
Fountain drinks are also available! Nuka-Cola, Fox-Cola, Llamanaid, Root-beer, and orange!
Once one steps inside they will be met with an overpowering sense of- oh. Wait. It looks like a normal burger place on the inside. Yellow, white, and grey predominate the decor.
The people working the counter look a little strange though... They'll take orders in typical cheerful food-service fashion. Should one glance back toward the kitchen they'll get a good view of shoggoths blebbing off hunks of flesh to be grilled.
They make their ground beef fresh! Carcosa Burger! Our food is maddeningly good!
Menu:
Shoggoth Burger: Grilled fresh and piled high with crispy veggies and slathered in Carcosa Burger's famous Color Out of Space sauce! Can be ordered double, with cheese, with bamhacon, with mushrooms, and with avocado for extra charge. Best eat it fast before it crawls off your plate!
Deep One Fillet: Not actually breaded Deep One, just deep fried fish on a burger. Comes with tartar sauce and cheese.
Giant Penguin Burger: A delicious breast fillet of giant penguin breaded and grilled to perfection.
Totally Normal Chicken Nuggets: They're just chicken nuggets. They can be ordered in dark or light meat. They can be ordered with a variety of dipping sauces. There is nothing strange or unusual about them in any way. You suspect nothing!
Monolith Fries: Potato hunks fried to perfection. They come in traditional geometry or non-Euclidean crisscut. Nom them instead of staring at them for too long...
Elder Thing Frosties: Delicious milkshakes made from only the finest ice-cream chilled with Antarctic ice that hasn't seen the light of the sun for eons! They come in chocolate, vanilla, and strawberry.
Fountain drinks are also available! Nuka-Cola, Fox-Cola, Llamanaid, Root-beer, and orange!
► SHOW SPOILER
Chester's Grille serves grilled subs, fries, onion rings, ice cream, and soda. Normal subs include turkey, steak, chicken, veggie, ham, burger, and salami. People can combo any of those, and choose from many toppings. The subs are grilled up right there, within minutes, so they're always served hot. The fries and onion rings can have cheese, bacon, ranch, or other toppings on them as well. Chester puts up a weekly special, which is a sub that isn't normally on the menu.
► SHOW SPOILER
On the upper floor of the food court is a pleasant, little ice cream parlor. Black and white checkered patterns and the colour red are prominent in the parlor's decoration. Along the right wall is a long counter, it's glass top reveals a multitude of pails of ice cream. For seating a number of bar stools allow customers to sit at the counter and several booths line the opposite wall.
The proprietor is a cheery young woman named, unsurprisingly, Dana. She took over the shop after her father, Roger, retired. He can still be found helping his daughter on occasion.
Behind the counter on the wall is where the selection of icecream is listed. The selection is simply vast. From soft serve to hard ice cream to sundaes to blizzards. If it's ice cream it can be found here.
The proprietor is a cheery young woman named, unsurprisingly, Dana. She took over the shop after her father, Roger, retired. He can still be found helping his daughter on occasion.
Behind the counter on the wall is where the selection of icecream is listed. The selection is simply vast. From soft serve to hard ice cream to sundaes to blizzards. If it's ice cream it can be found here.
► SHOW SPOILER
This restaurant has a distinct mine-like décor, or at least a cavern one. The floor is flat and smooth, but the walls are decorated to resemble rough-hewn stone and the lights are crafted to resemble glowing crystals. Or maybe they really are glowing crystals. The tables and chairs are generally low, but there's a few set aside for the especially tall being, and all the chairs are open to one side to enable beings with tails to sit comfortably. To one side of the room is a large tank with several large, white, blind cave-crickets walking within it. Darting amongst the tables are three-foot-tall reptilian creatures vaguely resembling certain small, bipedal dinosaurs, though the fact these are wearing chainmail uniforms and carrying menus, meals or drinks reveals that these are the kobold waiters.
Outside, there's some more chairs and tables, though these are of a more standard size, though not design. There's a large slate blackboard detailing today's meat of the day. There's some more kobolds here, too, taking orders and delivering food.
Outside, there's some more chairs and tables, though these are of a more standard size, though not design. There's a large slate blackboard detailing today's meat of the day. There's some more kobolds here, too, taking orders and delivering food.
► SHOW SPOILER
Situated at one end of the Food Court's fancier second level, this restaurant, a tasteful, art deco construction of warm browns and oranges, Restaurant Enchante is what might be called 'a cut above' most of the other restaurants that grace Mallside. The restaurant is split into three sections - Smoking, Non-Smoking and Outdoors, and upon entering, one would be led by one of the young (and highly-attractive) waiters and waitresses, dressed in identical sparkly red dinner jackets, to their chosen table.
Indoors is atmospheric and moody; the light is dim, all flickering candles and haze (actual cigarette smoke in the Smoking section, harmless mist in the other), and the rectangular tables and heavy armchairs shy away in the secluded nooks and twists of the restaurant, even the ones in the open seemingly a private island of intimacy amongst the hushed whispers and spangly-garbed waitstaff drifting past.
Outdoors however, is a different affair. Round, plastic tables and clean white chairs mill about under a bright, clear sky, always perfectly sunny or starry no matter what the actual weather conditions might be outside, and drinks flow freely from the bar at one end, amidst friendly conversation and the ever-present servers rushing to and fro.
Each section has a raised stage discretely thrusting out from one of the walls, where Pond, the famed, trans-dimensional all-Marid string quartet do their nighttime performances, as well as an assortment of lesser ensembles throughout the day, ready to provide whatever mood required. The cuisine, though frighteningly expensive, is representative of a vast array of cultures and styles, and is all masterfully prepared by some of the most talented chefs in the entire multiverse, willingly or not.
The owner of Restaurant Enchante, the half-succubus Lillanthil, may occasionally be found drifting through one of the sections of the Restaurant in whatever expensive fashion of the day, making light conversation and generally checking on things within.
Finally, the Restaurant also does birthdays, proposals, wedding receptions, and other events, provided reservations are made first.
Indoors is atmospheric and moody; the light is dim, all flickering candles and haze (actual cigarette smoke in the Smoking section, harmless mist in the other), and the rectangular tables and heavy armchairs shy away in the secluded nooks and twists of the restaurant, even the ones in the open seemingly a private island of intimacy amongst the hushed whispers and spangly-garbed waitstaff drifting past.
Outdoors however, is a different affair. Round, plastic tables and clean white chairs mill about under a bright, clear sky, always perfectly sunny or starry no matter what the actual weather conditions might be outside, and drinks flow freely from the bar at one end, amidst friendly conversation and the ever-present servers rushing to and fro.
Each section has a raised stage discretely thrusting out from one of the walls, where Pond, the famed, trans-dimensional all-Marid string quartet do their nighttime performances, as well as an assortment of lesser ensembles throughout the day, ready to provide whatever mood required. The cuisine, though frighteningly expensive, is representative of a vast array of cultures and styles, and is all masterfully prepared by some of the most talented chefs in the entire multiverse, willingly or not.
The owner of Restaurant Enchante, the half-succubus Lillanthil, may occasionally be found drifting through one of the sections of the Restaurant in whatever expensive fashion of the day, making light conversation and generally checking on things within.
Finally, the Restaurant also does birthdays, proposals, wedding receptions, and other events, provided reservations are made first.
► SHOW SPOILER
This coffee house doesn't look like anything fancy. People enter the small café adorned with simple, wodden furniture and make their order at the service counter. The person who serves is always a human by the name of Aiden, dressed in jeans and a leather coat, usually wearing an apron as well. As he goes into the kitchen to prepare their order, they go to sit at one of the wooden tables. The amount of time it takes for their order to arrive depends on how busy it is - after all, there's only one employee.
The Roost's specialty is in coffee and breakfast. Aiden will serve your drink however you want, even if he silently gripes about you wanting sugar in it. He'll also cook a multitude of breakfast items, including eggs, pancakes, waffles, sausage, just about anything that would compose a typical Earth breakfast.
The Roost's specialty is in coffee and breakfast. Aiden will serve your drink however you want, even if he silently gripes about you wanting sugar in it. He'll also cook a multitude of breakfast items, including eggs, pancakes, waffles, sausage, just about anything that would compose a typical Earth breakfast.
► Otherwise enjoy some NPC run restaurants
- Hansel's Bakery
- Hooters
- Santa Muerte's Sweets
- Tarin's Tealeaves and Tarot
- Zombie A-Taco-Lypse
Other Locations
Aurora Fountain
► SHOW SPOILER
As any good mall should have, Mallside has its own fountain, and an elaborate one at that. In the center of the food court, with dozens of varying statues and sculptures spraying out water, Aurora Fountain attracts a great deal of attention due to the varying colors of water is shoots out. Tossing coins or currency into the fountain is encouraged, and is rewarded by a change of color of the donator's choice. It's also rumored that if you fervently wish something and toss a coin in, that wish just might come true... but it is only a rumor.
► SHOW SPOILER
Throughout the mall there are long corridors hidden from public view, tucked away underneath and behind the various shops. These are the routes used by maintenance crews, and utilized for deliveries, among other things. The ceilings within the hallways are covered with wiring and ventilation ducts, eschewing aesthetics for efficacy. Only employees are allowed access to these areas, but sometimes the doors are left unlocked and other people can enter if they know where to look... so long as they don't let the Mall Kopz catch them.
Deeper into these hallways warning signs are erected regularly. DANGER, KEEP OUT, and other such messages act as a deterrent. Deeper yet and a huge blast door acts as the last barrier to any wanderers. There's no indication why such a door exists deep in the mall, but there's no clear way to get past it. It'll have to remain a mystery.
Deeper into these hallways warning signs are erected regularly. DANGER, KEEP OUT, and other such messages act as a deterrent. Deeper yet and a huge blast door acts as the last barrier to any wanderers. There's no indication why such a door exists deep in the mall, but there's no clear way to get past it. It'll have to remain a mystery.
► SHOW SPOILER
Behind a door marked 'Authorized Personnel Only' is the security room for the mall. Monitors line all unoccupied sections of wall in the large room. They display feeds coming from the numerous security cameras around the mall. Watching these monitors are a number of orks, the Mall Kopz. Perhaps the most important fixture in the room is the mammoth coffee maker. It can brew no fewer than ten pots of coffee at once and can be found in the center of the room. A number of gretchins keep the room in pristine condition despite the destructive nature of the orks. A single door labeled 'Keep Out' opposite the entrance is the only other way out of the room. Please disregard any loud noises heard from this room.
► Rules and OOC
Mallside is meant to be a peaceful location used as an alternative to taverns and pubs for characters to congregate and meet each other. With this in mind, here are a few general rules to follow.
1. Please don't have huge fights in Mallside, or even particularly open fights. A fight in a big mall could be cool, I admit, but this isn't a tavern. Brawls are much more out of place here, and again, it gets in the way of the mall's purpose. If a character or characters would start a fight, they will endure the Wrath of the Kopz*.
2. Please don't have characters approach a scene with the intention to kill, or worse. It interferes with the mall being a mostly peaceful thread. The Mall Kopz have an uncanny knack for being around just when someone is going to suffer a grisly fate, and to pursue such an action will incite the Wrath of the Kopz*.
3. As for low key crimes and struggles, please do! It's a great source of conflict and interaction, and I would hate to stifle it. Just make sure everyone involved is okay with it and that it doesn't break any of the above rules. If the conflict does escalate beyond what is appropriate for the thread, prepare for the Wrath of the Kopz*. Typically this happens when the Mall Kopz are alerted to the conflict. So bad guys, keep it quiet!
4. Mallside is a public thread, so please try and keep scenes content appropriate. Exhibitionist couples and others that may want to violate this rule in other ways will find that Kopz show up in the most uncanny of places.
The Wrath of the Kops
The Mall Kopz will not tolerate their peace being disturbed. In the event that their wrath has been incurred, expect that the conflict will come to an abrupt end. The orks do not exist to act as another force for antagonists to fight. They exist to bring to an end any conflict that breaks the thread rules. Upon the Kopz arriving on the scene, they will proceed to drive out or forcibly eject the offending party. This does not mean that anyone is banned from the mall or that the orks will give them trouble the next time they're shopping for groceries. What it means is that the offending party is ejected for the duration of the scene, and only that long.
If you are at all uncertain about these rules, please bring it up in OoC or ask Gullara specifically.
Now, here are some not rules, but some OOC notes!
- Feel free to make stuff up. While the PC shops should hopefully take care of most needs, every once in a while you need something else. When that time comes, you can mention an NPC store, or a stall, or something. Mallside is big, it can take it. If you want it to be more permanent, just ask to have it put into the first post.
- Don't think about the layout of Mallside much. Like Inside, it changes as convenient, following only those conditions explicit in the descriptions of the locations.
- Mallside is more than just a shop! It's a hang out spot, feel free to roam around.
1. Please don't have huge fights in Mallside, or even particularly open fights. A fight in a big mall could be cool, I admit, but this isn't a tavern. Brawls are much more out of place here, and again, it gets in the way of the mall's purpose. If a character or characters would start a fight, they will endure the Wrath of the Kopz*.
2. Please don't have characters approach a scene with the intention to kill, or worse. It interferes with the mall being a mostly peaceful thread. The Mall Kopz have an uncanny knack for being around just when someone is going to suffer a grisly fate, and to pursue such an action will incite the Wrath of the Kopz*.
3. As for low key crimes and struggles, please do! It's a great source of conflict and interaction, and I would hate to stifle it. Just make sure everyone involved is okay with it and that it doesn't break any of the above rules. If the conflict does escalate beyond what is appropriate for the thread, prepare for the Wrath of the Kopz*. Typically this happens when the Mall Kopz are alerted to the conflict. So bad guys, keep it quiet!
4. Mallside is a public thread, so please try and keep scenes content appropriate. Exhibitionist couples and others that may want to violate this rule in other ways will find that Kopz show up in the most uncanny of places.
The Wrath of the Kops
The Mall Kopz will not tolerate their peace being disturbed. In the event that their wrath has been incurred, expect that the conflict will come to an abrupt end. The orks do not exist to act as another force for antagonists to fight. They exist to bring to an end any conflict that breaks the thread rules. Upon the Kopz arriving on the scene, they will proceed to drive out or forcibly eject the offending party. This does not mean that anyone is banned from the mall or that the orks will give them trouble the next time they're shopping for groceries. What it means is that the offending party is ejected for the duration of the scene, and only that long.
If you are at all uncertain about these rules, please bring it up in OoC or ask Gullara specifically.
Now, here are some not rules, but some OOC notes!
- Feel free to make stuff up. While the PC shops should hopefully take care of most needs, every once in a while you need something else. When that time comes, you can mention an NPC store, or a stall, or something. Mallside is big, it can take it. If you want it to be more permanent, just ask to have it put into the first post.
- Don't think about the layout of Mallside much. Like Inside, it changes as convenient, following only those conditions explicit in the descriptions of the locations.
- Mallside is more than just a shop! It's a hang out spot, feel free to roam around.