Locations that I've created so that I can reuse them:
* = likely to use again because of how fleshed out they are
Towns and Cities
(unnamed) - coastal town in the past that, towards the present became part of Inside's Docks section
Japaraita - small town with creek, nearby creekbed and plains get flooded during winter by ocean water, which is how it gets its name. Near
Shadowhaven. Has a single modest gambling house/tavern, and downstream there's the ruins of an old castle whose weight caused a depression as it sunk into the ground and led to its bottom half getting flooded, as it basically turned into a brackish lake during the yearly floodings.
*
Caldas da Rainha - resort town built around hot springs and spa culture, with manueline architecture. Founder of city was a princess-turned-priestess foxgirl with two tails (has
Riftline station) who moved away from her sister's kingdom for medical reasons, and her descendant
Violeta Escarlate still lives in
Caldas da Rainha and is now a single mother
*
Shadowhaven - underground city with large underground lake and lots of pale redheaded elves, shadow people, and maybe mushroom people (has
Riftline station)
(unnamed) - ogre village, everyone's nice during day, but don't stay past sunset (don't know why tbh) Has ties to smuggling due to its connection to the
Smuggler's Pathway
(unnamed) - near the coast, has lots of weird cultists who sacrifice something
(unnamed) - village near the coast, treats outsiders really strangely and probably also has different cultists. Nearby, there's two competing mages' colleges.
*
Port Valdez - coastal shipwreck village (with many buildings built out of wrecked ships) that's half underwater and features lots of mermaids, water nymphs, sailors, and slimegirls (near
HALO). Half of the town is above water, half is below water, and there's piers and docks that allow landdwellers to visit the upper floors of some of the water-bound areas. There's also a bounty office. Nearby, there's reefs with wrecked ships that have cursed skeleton pirates, underwater seacaves that still need to be partially explored.
*(unnamed) - mermaid fort, no men allowed only mermaid soldiers and mermaid priestesses. Captured land-dwellers are given a mermaids' kiss so they can breathe underwater and are kept in prison here. Most of the soldiers were mermaids who didn't meet the qualification to become priestesses.
(unnamed) mermaid village where mermaids sometimes pilgrimage to, in the deep part of the river near the mermaid fort. Priestesses frequently swim up to a
waterfall to perform ritual reenactments.
(unnamed) - deepsea merpeople city somewhat nearby the
mermaid fort
*(unnamed) - a riverside city just above the fall line, with a massive boat-capable river, very corrupt and wealthy and is a trade hub, prominently features magical animal breeding and fighting, slave trade, smuggling, and piracy, has direct trade routes to both
Riverside and
Skyside. The part of the city with the most wealth, corruption, and evil is called the Dark Quarter, and the waterfall just below town has an ancient mermaid's wrathful forgotten sword goddess sealed inside it, where mermaid priestesses frequently come to do rituals, and also has a quasi-village at the bottom of the cliffs for the purpose of delivering goods from the bottom to the top.
(unnamed) - town where everyone gets turned to stone when out of sunlight b/c of a witch's curse and a green light that shines from the mountain in the morning. Nearby carnivorous conifers ("
Carnifers"). West of the same mountain range as
Caldas da Rainha.
(unnamed) - a cursed ghost town
(unnamed) - succubus village in a swamp, got frozen in time and will remain so until someone with divinity goes nearby
(unnamed) - a village near
Shadowhaven that got "engulfed in 'solidity and unchangingness and matter' with its hope and dreams and potential to change being stripped from it"
Snowbush - a small out-of-the-way village that has a
Riftline station, just because it's the biggest thing around it
(unnamed) - Spa town built around a mystical
moonwell by former
AMEN henchmen
Shorebeach - a harbor town that trades with mermaids and islands but is otherwise pretty secluded from any route on land, other than a small and dangerous road
Brickelwhyte - a small town nearby
Inside
Oliveira do Hospital - a small town literally in the middle of nowhere
Cavendish - An unremarkable town between
Shadowhaven and
Inside, has
Riftline stop
(unnamed) - A town farther from Inside than Shadowhaven; currently features a lot of zombie maids (not actually zombies, but rather magically-infectious maids that kill victims and then turn their corpses into maids), presumably features a manor with a magic-wielding noble in charge of it, too
Dungeons
*
Skull/Mountain Cave(?) - features a ruined castle, ghosts, a massive multi-layered dungeon, and a few other things. The cave itself tells the long story of the kingdom's ruin and the disappearance of several companies hired to excavate it. Features various things such as an undead gorilla on the loose, a secret additional shadow floor, body parts of the mad queen in boxes, and prison system where the prisoners are magically trapped so long as their 'pair' prisoner is still alive, with the dungeon's first basement featuring a long hallway with various prisoners cursed with eternal life, the second basement with trapped demons, the third basement has cursed skeletal animals, the fourth basement has empty cells and shadow people, and the fifth basement has the kingdom's worst and strongest prisoners locked in an eternal battle. Within the same mountain range as
Caldas da Rainha.
Natural Locations
Dysphotic Swamp - A dangerous swampy area that's perpetually twilight. Many adventurers die in there. There's glowing mushrooms, dragon skeletons, corruptive pink mist, flood plains, and the area is boxed in by large rivers on each side and steep hills. For wildlife, there's carnivorous plants, zombie slimes that climb from branch to branch and drip zombie slime gunk onto people's wounds to make them go back to their camp and attack the people there, and floral tigers that work as ambush predators who have flowers growing on them and give off floral scents. There's a ranger's station (with an unfrequently-used bus stop, and a gas station) and a parking lot that warns people the dangers of the swamp and reasons not to go in there. Buses go to
Shadowhaven,
Snowbush,
Shorebeach,
Brickelwhyte, and
Oliveira do Hospital.
Carnivorous Conifer Forest/
Carnifer Forest - Has large trees that consume animals and people, by luring them with the sap, gluing their mouth shut with the sap, and waiting until they suffocate before slowly moving on top of them to use them as fertilizer
Sulphur Lake - Near
Carnifer Forest, on the
Smuggler's Pathway). The lake itself has hotspots, strongly smells of sulfur, has steam vents, and actually has fish that keep away from certain parts of the lake. There's also a large creature in the middle of the lake. On the edge of the lake is a long-abandoned fisherman's hut that's deteriorating
(there's more but i need to update this, after I find more details and more locations and so on)
City and Connection Locations
*
Church of Venus - Located in
Inside, on the border of the
Docks and the
Slums. Just a couple blocks from the
Black Dragon's Den. It used to be a prominent but minor religion worshipping a goddess named Venus, but after a scandal involving its high priest and the vanishing of its goddess, it fell to ruin. Recently, a nature spirit named
Venus moved in and the place revived, old worshippers started coming back <edit in more description here>
viewtopic.php?p=18055#p18055
Smuggler's Pathway - A long, hidden road that goes near trails to various
Outside towns, and passes through the
Carnifer Forest. The
Sulphur Lake is located on it. The only town it actually intersects is the
ogre village on one far end of it.
Forested Farm - Has
Riftline station that only goes by there three times a day, but also ghost trains stop there sometimes. make sure to not mix up which one you get on.